Authors
Jason Hong, Scott Lederer, and Mark Newman
Published
January 2002
Abstract
The remarkable success of the personal computing era is largely attributable to the WIMP desktop interaction framework. We identify a set of core design techniques embodied by the WIMP desktop, specifically aggregators, objects, commands, and selectors, and discuss their applicability to the design space of ubiquitous computing user interfaces. We offer some potential research directions for exploring this approach and present a set of open research questions.